Vintage

An EQ Mac Progression Guild on Al'Kabor

Iceclad Ocean

Location Key

1 Dock for the Icebreaker which goes to Dock #6, Melee Bind Point, Soulbinder
2 Gnome Pirate Outpost with Merchants who sell Food and Water (very expensive), Tinkering Supplies, Mana Batteries, and Velious Spells
3 Camp of Balix Misteyes
4 Camp of Icepaw Gnolls
5 Dragon Ring (Druid and Wizard Iceclad Portal)
6 Dock for the Icebreaker which goes to Dock #1
7 Spot for raft from Northern Desert of Ro
Note: The Iceclad Ocean is shortened on the above map, and actually extends to the east as far as the island shown in the inset.

More Information

Adjacent Zones

    Northern Desert of Ro, Eastern Wastes, Tower of Frozen Shadow

Notable NPCs

Balix Misteyes, Corudoth, Garou, Lodizal, Midnight, Pulsating Icestorm, Stormfeather

Unique Items

Belt of the Great Turtle, Bloodstained Fang, Bloody Cougar Bone, Chill Dagger, Club of the Ice Ocean, Cougar Claw Earring, Cougarskin Armor, Direwolf Fur Armor, Frozen Mantle, Garou Bone Club, Iceball, Knotted Turtlebone Ring, Lodizal Shell Boots, Otterhide Armor, Ring of Frost, Spear of Winter, Stormfeather Talons

Description

The Iceclad Ocean consists of two parts, the open ocean between it and the other continents of Norrath, and Icy Fingers, a series of small fragmented islands that lead to the continent of Velious itself. The Icy Fingers have long been the home of outsiders to Velious, starting with the ancient Tower of Frozen Shadow, up until now where the original gnomes who drove Icebreaker here are now busy becoming pirates. This is also the home of the Icepaw Gnolls, and one arm of the huge Graitspaign lies here.

Dangers

The Iceclad Ocean’s largest danger is the monsters that roam the islands, but compared to other areas of Velious, they are not that dangerous. They are typically spread out and easy to avoid. The largest problem is that the islands have very steep sides to them, and this can cause you to not see a monster until you are upon it.

The portal spot here is also not very safe. People will often hang out here or, even worse, pull to here. This means that when you appear in the zone, fresh to the new continent, you stand a good chance of getting jumped by some monster that was pulled here or just happened to wander by. Be careful and be ready to run when you arrive.

Also, the Tower of Frozen Shadow lies in this zone. The evil from within spills onto the surface of the Icy Fingers on which it stands, and the guardians of the tower are more aggressive than the other creatures in the zone.

There are also two dangerous creatures of note, both of which appear on the island with the Tower (typically). The first is Lodizal, a very powerful turtle who is aggressive to everyone. The second is Garou, a rarely seen but very dangerous foe.

Benefits

Iceclad Ocean is largely known as a transit zone between the continent of Velious and the other continents of Norrath. Wizards and Druids can port to within this zone, very near to the bridge to the rest of Velious. Also, melee types can be bound at the dock located here.

This area provides very good hunting that is also relatively safe. The cougars are what most people hunt, and are aggressive but not immediately, and are generally not mixed in with aggressive creatures. The monsters are also a bit more spread out in Iceclad, making hunting generally safer.

Traveling To and From

The most common way to reach Iceclad Ocean is via the boat from the Northern Desert of Ro. The boat lands at an island at 4000, -20,200 in the Ocean and the traveller must go over that island and take the Icebreaker to one of the main islands in order to reach the mainland.

The Druid and Wizard teleport spells both carry travellers to the loc -630, 4925.

The Eastern Wastes are adjacent to the Iceclad Ocean and can be reached by travelling over the Graitspaigne, or Great Span, a large visible bridge that goes from the largest Icy Finger to the mainland. The loc of the base of this is -4400, 8900.

The Tower of Frozen Shadow is located at the loc -2500, 3000.