An EQ Mac Progression Guild on Al'Kabor


Location Key

1 Trainers for Necromancers and Evil Clerics, also Merchants selling Dark Gold Robes and Spells
2 Evil Warrior Trainer
3 Evil Rogue Trainer
4 Merchant selling Tinkering Supplies
5 Abbey of Deep Musing – Cleric Trainers and Merchants selling Blunt Weapons, through secret door lies stairs down to Rogue Guild with Merchants selling Rogue Weapons
6 The Smithy – Merchants selling Weapons of all types
7 Merchant selling Blunt Weapons with Forge and Ak’Anon Forge nearby
8 Merchants selling Bags and Boxes, Food and other Goods, also Bard
9 Merchant selling Shoes
10 Library Mechanamagica – Enchanter, Magician, and Wizard Trainers, with Merchants selling Spells, Gold Robes, and equipment for all spellcasters
11 Merchant selling Small Cloth and Leather Armor, also Tailoring Patterns
12 Merchants selling Food, Fishing Supplies, Crystals, and Potions
13 Ak’Anon Palace – King Ak’Anon resides here, Oven, Pottery Wheel, and Kiln inside
14 Warrior Guild – Warrior Trainers and Merchant selling Various Weapons
15 Merchant selling Fishing Supplies, outside Merchant selling Small Cloth Armor and Small Sewing Kit, Loom outside
16 Priest of Discord and Merchant selling Food and other Goods, Soulbinder nearby
17 Bank of Ak’Anon, and Merchants selling Jewelry supplies (Gems)
18 Merchants selling Jewelry Supplies (Metals)
19 Ak’Anon Zoo
20 Merchants selling Small Cloth Armor, Food and other Goods, Weapons of Various Types, and Small Shields of all types
21 Merchant selling Fletching Supplies for making Arrows
22 Bar – Merchants selling Alcohol, Brew Barrel inside
Note that the lettered areas lead to each other.

More Information

Adjacent Zones

    Steamfont Mountains


Ak’Anon is an ancient city, built into the edge of the mountains long ago by the gnomes who call it home. Half fortress and half laboratory, the gnomes have been developing their clockwork machines and defenses here for generations, and show no signs of stopping. In ages past, the gnomes were so powerful as to defy the gods and build their own clockwork dragon to protect the city, but when it went rogue, it was either imprisoned far beneath the city or banished to another land. Eons have passed since, however, and the truth of the gnomes prior glory may never be known.

Travelling To and From

Ak’Anon can be reached by travelling through the Steamfont Mountains, and lies nestled in a small valley in the southern edge of it. The ever-churning machines of the gnomes can be seen marking the outside of their city, and these may in fact be engines of war, although it is hard for those who aren’t gnomes (and some who are) to tell.

To the west lies the narrow chasm that opens into Lesser Faydark. The small gnome outpost lies very near the opening on the other side, and a short distance to the northwest lies the entrance to Greater Faydark and the cities of the wood elves and high elves. Far to the west of Greater Faydark lies the underground home of the dwarves.