Vintage

An EQ Mac Progression Guild on Al'Kabor

Northern Desert of Ro

Location Key

1 Inn with Thimble and Needle Molds, Large Sewing Kit, Food and Alcohol
2 Empty Huts
3 Fishing Village selling Fishing Supplies
4 Buried Pyramid (the “platform”)
5 Dervish Camp with Dorn B’Dynn – “Derv Camp One”
6 Haunted Ruins
7 Dervish Camp – “Derv Camp Two”
8 Ruins
9 Temple
10 Dervish Camp – “Derv Camp Three”
11 Pillar
12 Pillar
13 Ruins
14 Dock with boat to Iceclad Ocean

More Information

Adjacent Zones

    East Freeport
    East Commonlands
    Iceclad Ocean
    Oasis of Marr

Notable NPCs

Dorn, Dunedigger, Rahotep, Widow Mite

Unique Items

Cutthroat Insignia Rings, Scarab Ring, Scepter of Rahotep, Scute Shield

Description

The Northern Desert of Ro is a highly trafficked and popular area that marks the southern edge of the human city of Freeport as well as the northern edge of the vast Desert of Ro. It also represents a major waypoint for the dark races that pass from Neriak to the swamps to the south, and many of their kind can be found here.

Dangers

This zone generally provides some good, safe hunting, mostly in the northern part of the desert, where adventurers can find non-hostile creatures that don’t group together to battle. The dangerous part of this zone comes about because there are several types of higher-level roaming single creatures that are very aggressive and dangerous. The most common are the madmen, who are extremely aggressive but also easily distracted and slow runners. The rarer ones are the various mummies, who are also slow but can cause disease with their attacks. And, of course, there are the most dangerous creatures, the sand giants, who generally stay to the southern edge of the zone but travel about half way up in their walking.

Of the dangers that are more predictable, though, the most dangerous is the Dervish camps. These are generally camped out by adventurers hunting for good experience and Dervish rings to sell elsewhere. Although the Dervishes generally spawn at a regular rate, sometimes several of them spawn at once and can be of quite varying levels, and can occasionally include a Thug, which are very powerful in melee combat.

Also of note is Dorn B’Dynn. This is a truly evil Dark Elf that spawns in the northernmost Dervish camp and is the bane of all the travellers of this desert. The problem is that he is much more powerful than he appears, which leads many adventurers to attempt to take him out, only to fail miserably and have to run to the zone. Once out, Dorn can’t be stopped, as guards won’t attack him (they’re apparently not as stupid as they look) and he runs around until someone kills him. Just for reference, my druid (who, of note, has been able to solo even rare NPC spellcasters on several occasions) has serious trouble soloing Dorn when he is so green that he doesn’t even give experience any more.

Benefits

The Northern Desert of Ro is a very popular area for a number of reasons. First of all, it is very much like a marketplace for higher level characters, as many of the higher level characters in the Freeport area hunt somewhere in the Desert of Ro and travel back and forth to Freeport through this zone. If you are looking for an item or items, this is a good place to start, as many merchants come here to sell their wares, or know of someone else who does.

The other bonus to this area is that there is a great deal of good hunting here. Yes, there are a lot of people camping out the major sites where monsters appear (the Dervish camps, the undead sites), but there is still a good deal of hunting for groups levels 4-10 and solo levels 7-15.

Traveling To and From

The Northern Desert of Ro can be reached from the south by a vast border with the Oasis of Marr. There is no narrow pass to go through, just walk over the dunes.

The northern edge of the desert has a wide border with East Freeport and the newbie area there. Also, on the northwestern corner, tucked away behind the large stone spire, lies the infamous “Tunnel” to the East Commonlands. The route is long, but generally safe and is heavily travelled as people who would rather bypass Freeport altogether travel through here.

There has also been a new dock opened up by the gnomes of Faydwer for people wishing to travel to the continent of Velious.