Initial Velious Guild Goals and Rules
Our leadership team has been planning for Velious for a few months now and now that it’s finally here, we wanted to share what we’ve discussed. There will be a few changes to our structure and rules, and a road map on how we will be progressing through this expansion. We’ve designed this roadmap based on the needs of our particular guild and based on the members we have, so keep in mind, factors such as our raiding capabilities and gear and personnel were all considered. Please feel free to provide your feedback on anything stated below:
1. New Raid Leader / Raid Assistant Structure
I’ve promoted Number to our leadership team as a Raid Leader in Velious. Number used to be our guild leader on the Sleeper progression server, and has also lead guilds that Wejbot and I played with on Rodcet Nife long long ago. Now that we are in Velious, Number will be a more active raider and stepping up to help us be more successful in the upcoming months to come. I will still be helping on raids as the Raid Assistant, organizing and planning, while our new RL/RA structure will help me delegate tasks to someone else who will be able to execute more effectively without many boxes to worry about.
Shuvit and Monkus have also proven to be good raid leaders, and will be Raid Leaders along with Number.
We tested this new RL/RA structure in our last VP run, and it not only made my job a lot easier during the raid, but communication coming from one person in both vintage-info and guildchat was much improved. We’ll continue to try and get better at our communication during raids so we can be more efficient and deadly.
1a. New Class Leaders Positions
As part of our raid structure changes, we’re going to be implementing more usage of channels for specific roles. It is our intention to have members filter these channels into windows that are readily visible so they do not miss instructions or communication with each other as tactics during fights will usually depend on this. Since every raid will basically have a different strategy for every class, the class leaders will be in charge of knowing and communicating their group’s role and responsibilities from the RL and officers down to every member. For example, mob positioning, off tanking, main tank switching, complete heals and patch healing, and caster notifications to nuke or run to hide between AOE waves.
Tanks/Melee: Number/Shuvit, Open
Healers: Wejbot, Open
Caster DPS: Open
One of the biggest changes to our raiding strategies is we will be using CH Rotations for almost every Velious raid. The easiest mobs to practice this on will be Dracolich and Cazic Thule since the zone will be cleared making CR’s very painless. Other mobs will be used for CH practices to mix it up, such as Lord Yelinak once we are all on CoV faction, but count on these two being primarily what we see first.
The next change will be the DPS class leader will have the responsibility of dictating when wizards should nuke. Rather than wizards nuking their eyes out, which may steal agro from MT’s, a designated person will hotkey when wizards should cast and when to rest. They will also be responsible for telling DPS when to run in to nuke between an AOE wave and when to run away and hide. Other responsibilities similar to those will follow as we come across them.
2. Gearing up the Guild
There is a lot of gear upgrades that we need as a guild before we can start raiding all the targets of Velious. Kunark’s raid mobs had a max hp of 32k, however in Velious all mobs have a lot more HP, meaning tanks and clerics will need to be sustainable for long fights, casters need more mana, and everyone needs better resists/hp/ac/weapons. Gearing up the guild will be our initial priority. It will make all future raids easier for us and we will waste less time trying to fight things we cannot yet handle. We should already know how important gear is for our members, especially with as many boxers we have and the numbers we bring to raids is usually less than what the content was made for on PC.
The armor we will be upgrading to will be farmed from Halls of Testing. In order to farm Halls of Testing, we will need EVERYBODY to faction in Kael Arena for Claws of Veeshan faction. Factioning is our #1 goal, followed by armor farming in Halls of Testing.
2a. Velious Gear only acquired through Vintage Raids
Our current rule is to only allow raid armor that is obtained through our own guild’s raids. Officers are currently discussing if there will be any exceptions to this rule for current and new members, and if there will be, there will definitely still be an unlocking of items and VKP charge involved. More to come soon.
2b. New Velium Jewelery
We’ve been stocking up on Blue Diamonds and Diamonds for months now in preparation for new Velium Diamond Rings and Velium Blue Diamond Bracelets. These are 100% provided by guild funds so we’d appreciate it if everybody who receives rings and bracelets to return their old Platinum Diamond Rings, and if you choose to, we’ll gladly accept any PP or gems to this expensive upgrade. Each Bracelet is +30 Mana, +9SV All, +11 SV Magic, the Rings are +8SV All, giving every raider a total of +60 Mana, +20SV All, and +24SV Magic.
3. Raid Targets
Our initial factions will be Dwarf and CoV. Based on this requirement, our first few months of targets will be (until we are done with CoV faction) is:
- Armor Farm Halls of Testing
- Halls of Testing – Drakes and Dozekar
- Cazic Thule (in Fear, not Zone), Draco, Golems
- King Tormax
- Derakor the Vindicator
- Statue of Rallos Zek
- Orb of Infinite Void (need a giant-faction COH Mage..)
- Dain Frostreaver IV
- Velketor the Sorceror
That’s pretty much all you can do if we don’t kill dragons. Once we are all ally-CoV faction, we can kill a dragon every now and then, i.e. when no giants are up; We will just have to regrind our faction between raids.
After a few months of farming armor in HoT we’ll break off our Dragon faction and start killing everything in the expansion, such as the first broods and West Wing dragons for in-between gear and ST keys. If the guild is overall equipped to handle harder dragons, our next step would be Lord Yelinak, KT, Sonta and NTOV.
In the meantime, there are a lot of things to keep everyone busy on non raid days such as: farming gems, keeping factions, tradeskills for shawl/ring, and other Velious quests (Eyepatch of Plunder, etc.). The way we will be handling gems + armor will be announced soon as well.
Guild Raiding Overview:
Phase 1: Factioning & HoT Armor, Farm Gems, Tradeskills, Quests
Phase 2: Non CoV-ruining raid targets listed above
Phase 3: West Wing Dragons, First Broods, ST Keys
Phase 4: Lord Yelinak, KT, Sonta, NTOV
We’re still currently recruiting members of all levels interested in the Progression experience in the Velious era. Please visit our Recruiting Page and our Guild Charter for more information. You can also visit our IRC Chat Room and Forums to ask our members any questions you may have about Vintage as we begin this new expansion!